﻿using IndirectX.DXGI;

namespace IndirectX.Direct3D11
{
    public struct Texture2DDescription
    {
        private int _width;
        private int _height;
        private int _mipLevels;
        private int _arraySize;
        private Format _format;
        private SampleDescription _sampleDesc;
        private ResourceUsage _usage;
        private BindFlags _bindFlags;
        private CpuAccessFlags _cpuAccessFlags;
        private ResourceOptionFlags _miscFlags;
    }
}